| Intangible assets, net |
| 9. |
Intangible assets, net |
The following table presents the movement in intangible assets:
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|
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Continuing operations |
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December 31, 2014 |
|
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December 31, 2015 |
|
| (In thousands) |
|
Cost |
|
|
Amortization |
|
|
Impairment |
|
|
Net book value |
|
|
Cost |
|
|
Amortization |
|
|
Impairment |
|
|
Net book value |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
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|
|
Land use rights
|
|
|
5,279 |
|
|
|
(253 |
) |
|
|
— |
|
|
|
5,026 |
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|
|
5,123
|
|
|
|
(409 |
) |
|
|
— |
|
|
|
4,714
|
|
|
Trademarks
|
|
|
6,168 |
|
|
|
(167 |
) |
|
|
— |
|
|
|
6,001 |
|
|
|
5,812
|
|
|
|
(1,107 |
) |
|
|
— |
|
|
|
4,705
|
|
|
Non-compete agreement
|
|
|
1,502 |
|
|
|
(252 |
) |
|
|
— |
|
|
|
1,250 |
|
|
|
1,415
|
|
|
|
(472 |
) |
|
|
— |
|
|
|
943
|
|
|
Technology (including right-to-use)
|
|
|
2,399 |
|
|
|
(100 |
) |
|
|
— |
|
|
|
2,299 |
|
|
|
2,261
|
|
|
|
(377 |
) |
|
|
— |
|
|
|
1,884
|
|
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Acquired computer software
|
|
|
1,468 |
|
|
|
(1,141 |
) |
|
|
— |
|
|
|
327 |
|
|
|
619
|
|
|
|
(255 |
) |
|
|
— |
|
|
|
364
|
|
|
Internal use software development costs
|
|
|
716 |
|
|
|
(537 |
) |
|
|
— |
|
|
|
179 |
|
|
|
675
|
|
|
|
(641 |
) |
|
|
— |
|
|
|
34
|
|
|
Online game licenses (note a)
|
|
|
5,304 |
|
|
|
(4,478 |
) |
|
|
(808 |
) |
|
|
18 |
|
|
|
5,827
|
|
|
|
(4,268 |
) |
|
|
(770 |
) |
|
|
789
|
|
|
|
|
|
22,836 |
|
|
|
(6,928 |
) |
|
|
(808 |
) |
|
|
15,100 |
|
|
|
21,732 |
|
|
|
(7,529 |
) |
|
|
(770 |
) |
|
|
13,433 |
|
| Note a: |
In 2013, indicator of possible impairment triggered the Group to perform an impairment test for one online game license. The impairment test was triggered by the significant decline in the revenue generated by online game. For the quarter ended December 31, 2013, this online game only generated revenue amounted to USD 27 thousand as compared to USD 303 thousand for the quarter ended September 30, 2013, which was significantly lower than the Group's expectation. The impairment test was performed using a discounted cash flow analysis that requires certain assumptions and estimates regarding economics and future profitability. As of December 31, 2015, full provision for impairment has been provided for this online game license.
|
Amortization expense recognized for the years ended December 31, 2013, 2014 and 2015 are summarized as follows:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Years ended December 31 |
|
|
(In thousands)
|
|
2013 |
|
|
2014 |
|
|
2015 |
|
|
Cost of Revenue
|
|
|
1,369 |
|
|
|
1,141 |
|
|
|
693
|
|
|
General and administrative expenses
|
|
|
269 |
|
|
|
372 |
|
|
|
386
|
|
|
Research and development expenses
|
|
|
— |
|
|
|
542 |
|
|
|
1,589
|
|
|
Total
|
|
|
1,638 |
|
|
|
2,055 |
|
|
|
2,668
|
|
The estimated aggregate amortization expense for each of the next five years as of December 31, 2015 is:
|
(In thousands)
|
|
Intangible assets |
|
|
2016
|
|
2,234
|
|
|
2017
|
|
2,002
|
|
|
2018
|
|
1,688
|
|
|
2019
|
|
1,321
|
|
|
2020 and thereafter
|
|
6,188
|
|
The weighted average amortization periods of intangible assets as at December 31, 2014 and 2015 are as below:
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|
|
|
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|
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|
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(In year)
|
|
December 31, 2014 |
|
|
December 31, 2015 |
|
|
Copyrights related to content (i)
|
|
|
2.78 |
|
|
|
— |
|
|
Land use right
|
|
|
30 |
|
|
|
30
|
|
|
Trademarks
|
|
|
7 |
|
|
|
7
|
|
|
Non-compete agreement
|
|
|
4 |
|
|
|
4
|
|
|
Technology (including right-to-use)
|
|
|
8 |
|
|
|
8
|
|
|
Acquired computer software
|
|
|
5 |
|
|
|
5
|
|
|
Internal use software development costs
|
|
|
5 |
|
|
|
5
|
|
|
Online game licenses
|
|
|
3 |
|
|
|
3
|
|
|
Domain name (i)
|
|
|
5 |
|
|
|
—
|
|
|
Total weighted average amortization periods
|
|
|
3.97 |
|
|
|
11.08 |
|
| (i) |
Copyrights related to content and domain name are related to the discontinued operation.
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|