SEGMENT REPORTING
6 Months Ended
Jun. 30, 2023
Segment Reporting [Abstract]  
SEGMENT REPORTING

NOTE 11 – SEGMENT REPORTING

 

The Company’s principal operating segments coincide with the types of products and services to be sold. The products and services from which revenues are derived are consistent with the reporting structure of the Company’s internal organization. The Company’s two reportable segments for the three months six months ended June 30, 2023 and 2022 were (i) the development and publishing of interactive racing video games, entertainment content and services (the “Gaming segment”); and (ii) the organization and facilitation of esports tournaments, competitions and events for the Company’s licensed racing games as well as on behalf of third-party video game racing series and other video game publishers (the “Esports segment”). The Company’s Chief Operating Decision Maker (“CODM”) has been identified as the Company’s Chief Executive Officer, who reviews operating results to make decisions about allocating resources and assessing performance for the entire Company. Segment information is presented based upon the Company’s management organization structure as of June 30, 2023 and the distinctive nature of each segment. Future changes to this internal financial structure may result in changes to the reportable segments disclosed. There are no inter-segment revenue transactions and, therefore, revenues are only to external customers. As the Company primarily generates its revenues from customers in the United States, no geographical segments are presented.

 

Segment operating profit is determined based upon internal performance measures used by the CODM. The Company derives the segment results from its internal management reporting system. The accounting policies the Company uses to derive reportable segment results are the same as those used for external reporting purposes. Management measures the performance of each reportable segment based upon several metrics, including net revenues, gross profit and operating loss. Management uses these results to evaluate the performance of, and to assign resources to, each of the reportable segments. The Company manages certain operating expenses separately at the corporate level and does not allocate such expenses to the segments. Segment income from operations excludes interest income/expense and other income or expenses and income taxes according to how a particular reportable segment’s management is measured. Management does not consider impairment charges, and unallocated costs in measuring the performance of the reportable segments.

 

 

Motorsport Games Inc. and Subsidiaries

Notes to Unaudited Condensed Consolidated Financial Statements

 

Segment information available with respect to these reportable business segments was as follows:

      

   Three Months Ended June 30,   Six Months Ended June 30, 
   2023   2022   2023   2022 
Revenues:                
Gaming  $1,739,096   $1,941,938   $3,178,313   $4,900,326 
Esports   34    67,049    290,172    430,450 
Total Revenues  $1,739,130   $2,008,987   $3,468,485   $5,330,776 
                     
Cost of Revenues:                    
Gaming  $865,309   $820,737   $1,740,148   $2,224,744 
Esports   858    35,420    374,755    645,219 
Total Cost of Revenues  $866,167   $856,157   $2,114,903   $2,869,963 
                     
Gross Profit (Loss):                    
Gaming  $873,787   $1,121,201   $1,438,165   $2,675,582 
Esports   (824)   31,629    (84,583)   (214,769)
Total Gross Profit  $872,963   $1,152,830   $1,353,582   $2,460,813 
                     
Loss From Operations:                    
Gaming  $(8,559,203)  $(6,393,338)  $(13,664,576)  $(21,437,759)
Esports   (54,104)   (292,077)   (360,120)   (851,006)
Total Loss From Operations  $(8,613,307)  $(6,685,415)  $(14,024,696)  $(22,288,765)
                      
Depreciation and Amortization:                    
Gaming  $92,497   $109,656   $177,615   $217,139 
Esports   12,357    8,069    24,593    16,657 
Total Depreciation and Amortization  $104,854   $117,725   $202,208   $233,796 
                     
Interest Expense, net:                    
Gaming  $(244,750)  $(191,662)  $(443,870)  $(393,258)
Esports   -    -    -    - 
Total Interest Expense, net  $(244,750)  $(191,662)  $(443,870)  $(393,258)
                     
Other Income (Expense), net:                    
Gaming  $664,264   $(610,481)  $1,032,508   $(767,605)
Esports   (7,089)   (113)   (24,016)   (5,088)
Total Other Income (Expense), net  $657,175   $(610,594)  $1,008,492   $(772,693)
                     
Net Loss:                    
Gaming  $(8,139,689)  $(7,195,481)  $(13,075,938)  $(22,598,621)
Esports   (61,193)   (292,190)   (384,136)   (856,095)
Total Net Loss  $(8,200,882)  $(7,487,671)  $(13,460,074)  $(23,454,716)

 

   June 30, 2023   December 31, 2022 
Total Assets:         
Gaming  $11,104,297   $16,315,359 
Esports   2,231,942    2,582,433 
Total Assets  $13,336,239   $18,897,792